And lastly if you want to share your scene or voxel model with another Mega Voxels user you’ll want to use the VOXEL file format. Alternatively if you are working on a larger scene inside of MagicaVoxel you will probably want to use the VOX file format which is natively supported by MagicaVoxel. For starters if you are a game developer that needs to put your voxel model into a game engine software such as Unity, you will need to use the OBJ model format. However depending on the project type, one file format might be more useful than the next. voxel file formatĪs you can see from the options above, no matter what type of project you’re working on, Mega Voxels most likely has an export format that will meet your needs. These are the Export formats supported by Mega Voxels: These are the different export options supported by the Mega Voxels editor. When the File menu is open, you should see a series of buttons with different file names. When opened tap on the button at the top left of the editor window with a hamburger icon. To access the export options inside of Mega Voxels, begin by opening your current voxel model or a new voxel model. How to See the Export Options for Mega Voxels There you can find a step by step tutorial on getting Mega Voxels running on your device. If you need help installing Mega Voxels, view our previous tutorial How to Install Mega Voxels. This tutorial supports Mega Voxels 1.1 or newer. But first we will show you how to access the export options. We’ll be going through the different options below depending on the needs of your project. Now you might be asking, how do I export from Mega Voxels? Fortunately, one of the great things about Mega Voxels is the many export options that they support. So you finally created the perfect voxel model inside of Mega Voxels and you’re ready to share your creation with the world. In this tutorial, we will discuss how to export your voxel models from Mega Voxels. VI_model_draw_ext(model, frame, texture, x, y, z, xrotation, yrotation, zrotation, xscale, yscale, zscale)Mega Voxels offers many different export options that you can use. VI_model_draw(model, frame, texture, x, y, z) VI_model_complex_add(complex, data, x, y, z, scale, origin) VI_model_create(data, x, y, z, scale, origin) The already familiar landscape, but without using the VI_model_complex_start function to clearly show the difference in fps. Fixed a bug with model normals (I hope), which led to incorrect display of light.This change made it possible to slightly speed up the draw of models. Now you need to call matrix_set(matrix_world, matrix_build_identity()) after the VI_model_draw and VI_model_draw_ext functions.
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